Timestorm Baseball: Wrigley Field - how the 3D model was built
This one surprised me.
For a long time I struggled with the AI-driven attempt of building Wrigley Field natively in ThreeJS. I’m certain the right prompt and guardrail would make it possible. Further, building famous stadiums and landmarks is such a great benchmark for what AI is capable of building in ThreeJS. However, my initial attempts at this were no so great.
What if - Field Implementation Proof?
In this idea, I had the AI agent go research the historical and specific information about Wrigley Field. I thought this would enough for the model to “self-certify” that the stadium construction was legitimate. It was not. What I did get out of it though was a collection of research findings about Wrigley Field.
What the model then did was tag geometry and mesh clusters based on citation rails to prove to me that it’s construction was both historically and aesthetically accurate.
And, interestingly, if you squint at the screencaptures of the scenes-they almost do look accurate. Problem is this illusion breaks apart the moment it goes full screen.
A crazier idea
While walking the dog I reflected on all the ways I had directed the AI to build the stadium wrong. Then I wondered: what if the model wasn’t built in ThreeJS. I recalled for city-explorer I had borrowed in external assets and converted those over to glb objects that ThreeJS works with. What if I directed the AI to build the stadium in blender?
When I got home, I switched on a box that’s been awaiting some time for me. I logged into the terminal and asked the agent, “Hey, install blender, add on the blender MCP, and build Wrigley Field.”
A few iterations back and forth later?
Stunned. That worked.
In fact, I had the system generate textures of the well-known buildings around the Stadium.
Which these are fun textures generated by the local AI image model. Unlike the sprites, these textures are usable. They aren’t quite fully accurate (clearly as can be seen), but they’re good enough for the pass.




It’s not perfect, but considering the sheer quality difference from what I was seeing in ThreeJS it was like going from a NES to a PS3. “Oh this is quite something.”
It took the model less than an hour all-in to build the scene like this, too. This has opened my mind to new ideas to test, which I’m in flight of. How far does this blender and AI 3d modeling-what else can it do?
If you make Wrigley Field in ThreeJS, please let me know. It’s quite a project.










This workflow is pretty incredible. I was struggling with 3d model quality this weekend. Blender is a great idea. I’ll document my workflow in my write up. It’s a bit different but worked for my needs.